Ariel Castro

Graduated as a Computer Engineer in 2021 and passionate about video games, I began to self-taught some engines such as Unity or Unreal. I currently have more than 6 years of experience as a video game programmer and designer, and participated in the winning team. of the 2020 PlayStation Talent Award.During my career in the video game industry, I have had the opportunity to work in both programmer and technical designer roles. I have experience in game development using Unreal Engine. I have worked on projects from different genres and platforms, which has allowed me to develop a holistic perspective and a deep understanding of the video game creation process. These experiences have allowed me to face exciting challenges and work in a highly competitive environment, demonstrating my ability to adapt and deliver outstanding results. It has also given me valuable insight into excellence in video game development and the importance of innovation. In addition to my professional experience as a programmer, I have graduated this year in a master's degree in Digital Arts for video games. In that master's degree I learned more about the other side of video games, the art part, providing me with a complete vision of the whole video game development process.

Technologies I’ve Worked With:

3d Max
Half
Blender
Half
Substance Painter
Strong
Figma
Half
Trello
Strong
Jira
Strong
Unreal Engine
Strong
Unity
Half
Godot
Basic
Substance Designer
Strong
Github
Strong
HackNPlan
Strong
Projects I have worked on
Gold Fever

Gameplay Progamer , Tecnical Designer

Dark Life Excalibur

Gameplay Progamer , Tecnical Designer

Kristala

Gameplay Progamer , Tecnical Designer

FusyFox

Game Producer , Tecnical Artist

Some work that I have done

Unreal VFX
Textures and materials and environments in unreal
Procedural texture creation
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